Home
Explore Uedu
Student Console
Register as Member/Login
Research Informed Consent Center
問卷中心
Teacher Console
Course Setup
Support & Messages
Uptime Data

UeduGPTs

--

Jupyters

0

Local AI

--

CISOSE26 本地 AI UG26
虎尾科技大學 AQI 44 28°C PM2.5 10

AI Reply Desktop Notifications

Show a desktop notification when the AI TA finishes replying

Chat Message Notifications

Notify me when classmates post messages in the forum

Sound notification

Play an alert sound whenever there is a new notification

Uedu Open / Creating Video Games
CMS.611J

Creating Video Games

Philip B. Tan, Richard Eberhardt, Sara Verrilli, Andrew Grant | Fall 2014
Art, Design & Architecture Game Design Media Studies Data Science, Analytics & Computer Technology Software Design and Engineering Computer Science Engineering Business
前往原始課程
CC BY-NC-SA 4.0
課程簡介
CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
Course Information
SourceMIT 開放式課程
科系Comparative Media Studies/Writing
LanguageEnglish
影片數45
課程影片 (45)
1
1. Introduction (CMS.611J Creating Video Games)
1. Introduction (CMS.611J Creating Video Games)
2
2. Project 1, Low Fidelity Prototyping
2. Project 1, Low Fidelity Prototyping
3
3. Game Engines
3. Game Engines
4
4. Project 2, Digital Prototype with Project Management
4. Project 2, Digital Prototype with Project Management
5
5. Agile Software Development
5. Agile Software Development
6
6. Agile Project Management
6. Agile Project Management
7
7. Testing and Guest Lecture with Genevieve Conley of Riot Games
7. Testing and Guest Lecture with Genevieve Conley of Riot Games
8
8. Project 2 Presentations, Project 3 (Digital Prototype II: User Interface)
8. Project 2 Presentations, Project 3 (Digital Prototype II: User Interface)
9
9. Guest Lecture with SWERY of Access Games
9. Guest Lecture with SWERY of Access Games
10
10. UI and Usability
10. UI and Usability
11
11. Guest Lecture (EA) on Development and Best Practices
11. Guest Lecture (EA) on Development and Best Practices
12
12. Project 3 Presentations, Project 4 Introduction (Small Game Project)
12. Project 3 Presentations, Project 4 Introduction (Small Game Project)
13
13. Serious Games, Simulation and Abstraction
13. Serious Games, Simulation and Abstraction
14
14. Aesthetics
14. Aesthetics
15
15. Guest Lecture (Scot Osterweil of MIT Game Lab)
15. Guest Lecture (Scot Osterweil of MIT Game Lab)
16
16. Team Dynamics
16. Team Dynamics
17
17. Working with Artists (Guest Lecture by Luigi Guatieri)
17. Working with Artists (Guest Lecture by Luigi Guatieri)
18
18. Fiction and Narrative in Video Games
18. Fiction and Narrative in Video Games
19
19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)
19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)
20
20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin)
20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin)
21
22. Cutting Features; Scope
22. Cutting Features; Scope
22
23. Team Discussions
23. Team Discussions
23
24. Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein)
24. Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein)
24
25. Getting Players to Your Game (Guest Lecture by Sean Baptiste)
25. Getting Players to Your Game (Guest Lecture by Sean Baptiste)
25
26. Final Presentation Rehearsals
26. Final Presentation Rehearsals
26
27. Final Presentations
27. Final Presentations
27
Instructor Introduction: Philip Tan
Instructor Introduction: Philip Tan
28
Instructor Introduction: Andrew Haydn Grant
Instructor Introduction: Andrew Haydn Grant
29
Instructor Introduction: Richard Eberhardt
Instructor Introduction: Richard Eberhardt
30
Instructor Introduction: Sara Verrilli
Instructor Introduction: Sara Verrilli
31
Instructor Interview: Teaching Students How to Solve Creative Problems as Teams
Instructor Interview: Teaching Students How to Solve Creative Problems as Teams
32
Instructor Interview: Sequencing Learning Experiences
Instructor Interview: Sequencing Learning Experiences
33
Instructor Interview: Teaching the Iterative Process
Instructor Interview: Teaching the Iterative Process
34
Instructor Interview: Fostering Diversity of Voices
Instructor Interview: Fostering Diversity of Voices
35
Instructor Interview: Assessing Students' Projects
Instructor Interview: Assessing Students' Projects
36
Instructor Interview: Refining the Course
Instructor Interview: Refining the Course
37
Instructor Interview: Advice for Educators
Instructor Interview: Advice for Educators
38
Instructor Interview: Postmortem Analysis
Instructor Interview: Postmortem Analysis
39
Client Interview: Pablo Suarez
Client Interview: Pablo Suarez
40
Student Interview: Tej Chajed
Student Interview: Tej Chajed
41
Student Interview: Matthew Susskind
Student Interview: Matthew Susskind
42
Student Interview: Miriam Prosnitz
Student Interview: Miriam Prosnitz
43
Student Interview: Lauren Merriman
Student Interview: Lauren Merriman
44
Student Interview: Lenny Martinez
Student Interview: Lenny Martinez
45
From Pitch to Product: The Development of Hello Waves
From Pitch to Product: The Development of Hello Waves